Friday, 26 October 2012

Porco Rosso

I am a huge fan of Miyazaki's film Porco Rosso. It just captures the mood and characters wonderfully...

Thursday, 25 October 2012


Well, this is the reason why I don't do landscapes.. I haven't got a clue what I am doing!

Sunday, 16 September 2012

animation, dialogue

dialogue, Keys from Stine Agerskov Frandsen on Vimeo.

So, this is a shot I started working on the other day. I wanted to get some animation done, and I find dialogue clips really inspiring, when I can find one for my taste. And this clip, from The Shining, is just my thing.
I love the timing of it. And that you can feel a living person in there. Someone with experience. Someone who has experienced some disappointments in life, but has now come to terms with who he is. And that being him, might not be such a bad thing after all.
Yet, he still thinks back, regretting how things were. Perhaps he was quite the idiot, before he surrendered to his fate.

And I enjoy that feeling of an experinced person giving his advice to someone less experienced, that this clip contains.

At least, this is what I heard and felt when I came upon this clip.

For the animation, I have done a stupid thing. I haven't planned anything out, but roughly in my mind. It is against everything I have learned, and I feel bad about that (as I should).
Yet I hope this will turn out okay. It is fun to get some animation going again.

I may jys cut that last handgeture. It feels... too much. I am going to try it out without it, at least. I had this idea of him gesturing at the person he is talking to, implying that this person isn't shining either... But right ow, the gesture is just too much.


dialogue, WIP 02 from Stine Agerskov Frandsen on Vimeo.

halfway through today. I had troubles with the final beat. Later I ended up moving the key out, and making a new one. Sometimes this is just the way to go.

dialogue, WIP 03 from Stine Agerskov Frandsen on Vimeo.

 I talked to one of the animators at work about his way of working. I have always been taught to plan my shots carefully, making nice thumbs, and not start working in 3D before I was certain of what I wanted to do. This has never felt intuitive enough for me. Some people say the first idea that comes to mind, is the worst, and you have to keep digging to find a good idea. But I tend to find, that my first idea is the most natural thing. If I start moulding it over for too long, I end up being very cliché and I start doubting myself. And I doubt the idea. And then I get stuck.
 This guy at work says he and the other animatordon't plan that much. He prefers to go into 3D as fast as possible. I have always felt bad that this is how I like to work. But hearing this made my day. I find that the character speaks to me, when I look at it in 3D. And I find the best poses when I have a rough idea, and then sculpt it in 3D.

Oh well, we all have different ways of working. I do keep my timeline clean. The lack of planning means I have to be that more carefull - if anyone wants me to make changes, I need to be sure that is possible.

Further progress. Version 04, adding keys on timeline, tightening up spacing for spline.
dialogue playblast WIP 04 from Stine Agerskov Frandsen on Vimeo.

and on spline:
dialogue playblast WIP 04 spline from Stine Agerskov Frandsen on Vimeo.

Been getting some more stuff in there, while slowly fixing spacing and arcs. I am still working on this. In this version, there aren't that many keys on the second half of the shot, And that is what I am going to do today. As well as adding extra movement on the hips, clearing up arcs and spacing, in particular on his movement backwards. In general, this is the point of the process where I tighten it up as much as I can, before I start polishing it. Which is a lot messier for me. I try to keep my timeline clean and flexible. I can still make larger changes without getting lost.

dialogue playblast, WIP 06 from Stine Agerskov Frandsen on Vimeo.

Well, almost there. It always seems like the last 10 pct. are the hardest to achieve...

Well, enjoy. More updates will follow.

dialogue, fixes and light from Stine Agerskov Frandsen on Vimeo.

THis is probably as far as I can take this right now. I tried a bit of lighting - I am no good at it, but at least it isn't too distracting either.
Basically, I have been doing a lot of polish on this one. I think it has become quite nice now. In all my shots there is something I wished I had done differently. In this one it is the leaningback. I thought I had more frames to play around with, but it ended up really tight, and a bit too fast for me. But that is how it goes sometimes.

Sunday, 12 August 2012


So, I felt like drawing birds this evening while watching the olympics  closing ceremony. and When I finised that, I remembered some sketches from Aalborg Zoo from the beginning of the summer.

Thursday, 14 June 2012

Crunch Sketches

nothing much to say...

Wednesday, 13 June 2012


A quick sketch of a king...


A quick sketch of my grandfather. he has the greatest smile in the world.

Tuesday, 12 June 2012

WIP Press Kit - posters and t-shirts

More press kit stuff...

Tuesday, 5 June 2012

WIP presskit

First shot at making posters for our bachelor film,

Monday, 14 May 2012

spirited away

Just a quick thing. Spirited away fanart.

Sunday, 8 April 2012

showreel, spring 2012

My showreel, with which I am applying for an internship.

Friday, 6 April 2012


I really really like whalesharks. I have to see one, some day.

Thursday, 15 March 2012

Rejecter walk

just a bit of a walk cycle. first part is on ones, second part is on stepped, 2's.

Thursday, 8 March 2012

UTF, walk cycle with Frank

one of them is on ones and one is on twos. Just a day of figuring out how to do this.

Friday, 2 March 2012

Hyena fixes

Rig, model etc is by:

just did a few fixes.

Thursday, 1 March 2012

Daisy, fixes

Fixed a few things. i think this is as far as this one will get.

Wednesday, 22 February 2012

More testing

More poses with Frank and Andrew from Under the Fold. At the moment Frank's neck isn't working, and both of them have proportions that I am not used to. This is a nice way to get to know them.


This is just a picture, but the scanner here, as you might have noticed, makes everything yellow, if I don't just turn it into greytones. And that is not what I want. I get to play a lot of pokemon in the evenings and when I travel.

Tuesday, 21 February 2012

sketches, 21-02-2012

Just some more sketches

Rig testing

Tested a couple of the rigs for Under The Fold.

Wednesday, 8 February 2012


Well, just a load of stuff really. Some blacksad fanart, figured I might learn something. And some models wearing dresses. And more stuff.

Friday, 20 January 2012

showreel 2012, rough

a rough WIP version of my reel as it is coming along. Some shots still need some touching up. But this is what I am considering should be in it.

Acting, non dialogue

and also found time to do some fixes on this shot...

Action, fixes

finally found the time to look at this shot as well...

Wednesday, 18 January 2012

Yet another sketchdump

yes, I had a few things laying around that needed scanning.

Sunday, 8 January 2012

"glyptoteket" sketches

today we were a few people who went to amuseum in COpenhagen called "glyptoteket"! It is filled with a lot of ancient sculptures. Really nice place, and they even have small chairs that people can carry around if they want to draw. Sorry about the lousy quality, they are photos taken in a rather dark room with my phone. But for now it is all I've got. - update: I have now scanned all the drawings = much better quality.